Last week, YouTube’s Bellular News estimated that it would take 10 years or cost $110,000 for players to acquire enough “Legendary Gems” to fully maximize their character and its build.Īlready, the wary fans of the Diablo subreddit are bracing for a battle pass in Diablo 4, which Fletcher didn’t mention, but which many say they don’t want. That game is free-to-play, though the ability to use real money to purchase character progression - particularly endgame progression - has rankled many fans as a pay-to-win game. Still, Diablo 4 sounds like a far cry from the business model of Diablo Immortal, a game primarily designed for mobile devices but which also launched (in beta) on Windows PC on June 2. In other words, somewhat like Diablo 3, which got one $40 expansion in 2014 ( Reaper of Souls) that was followed by a $15 premium DLC pack, in 2017, that brought back the Necromancer class from Diablo 2. Diablo Immortal proves Diablo was always meant for phones
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